Fractal: Make Blooms Not War

The first time around, Fractal took three people eighteen months to develop – Dain Saint, Will Stallwood and Ben Ells, the best Canadian intern two guys could ask for. It was a grueling year and a half that resulted in a team of burnt-out and somewhat disgruntled game developers.

Those who played it were pleased with the product, but with a lack of marketing and media attention, the game’s exposure suffered and Fractal could never find the audience it deserved.

This time around, after diving into Unity3D to develop Pulse : Volume One, Cipher Prime was presented with the opportunity to re-develop Fractal. This meant an opportunity to build the game from the ground up addressing performance issues, enhancing graphics and bringing Fractal to an entirely new platform: the iPad.

It doesn’t stop there. Only months after the iPad release,  the team hear at Cipher Prime released Fractal in all its newly revamped glory onto the Cipher Prime Store, the Mac App Store, and with much anticipation onto the grand-daddy of them all, Steam! This second iteration of Fractal is now available as a Mac/PC standalone at no cost to those who previously purchased the original Flash version. For more details, check out our blog post “Steam Codes for Fractal Owners!”

It’s been a bumpy road for Fractal. But thanks to the patience and support we’ve received from our publishers at indiePub, the folks at Valve, and our following of loyal fans like you; we are thrilled to have been able to reiterate this game and give it the attention it always deserved!