1. Press: “Auditorium: The Prettiest Musical Puzzle Game You'll Play Today”

    DECEMBER 2, 2008

    Kotaku

    December 2, 2008 | Michael McWhertor

    Sometimes we like our Hot Flashes to soothe us, rather than stir us into a reflexes-required panic. In fact, after playing Auditorium, the musical puzzle… experience, I’ve poured myself a strong cup of adult-style eggnog.
    You too may want to wash away the day with hard liquor and be delighted by what Auditorium has to offer. Its creators describe the Flash game as a “process of discovery and play.” It’s one of those titles where outlining how it plays spoils some of the fun — figure it out on your own.

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  2. Press: “Penny Arcade”

    DECEMBER 2, 2008

    December 2nd, 2008 | Tycho Brahe

    I got the link from Dubious Quality, who got it from somewhere else. Doesn’t matter.

    Go play it.

    (CW)TB

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  3. Press: “A treat for the senses”

    DECEMBER 2, 2008

    Ready Up!

    December 2, 2008 | City

    Those of you who frequent our forums may have noticed I have gotten rather excited about a game I found on the interwebs not too long ago.
    I’ve decided to make it a personal crusade of mine to make sure as many people know about this game as humanly possible, because really… I think it is bloody fantastic.

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  4. Press: “Auditorium”

    DECEMBER 1, 2008

    Gamers with Jobs

    December 1, 2008 | Alex Martinez

    Rarely have I seen such a delightful mix of precision puzzle-solving and musical craftsmanship.

    Auditorium starts you off in the deep end of things. There’s little in the way of an introduction and absolutely nothing resembling a tutorial to help you make sense of the goal. But that’s part of the beauty of the experience: no hand-holding is required. As with most well-crafted time wasters, the basics are easy to grasp but mastery is a more demanding pursuit. Don’t sweat it. You’re guaranteed to have some fun along the way.

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  5. Press: “Kirri-Kirri-Kirri: Auditorium”

    NOVEMBER 28, 2008

    Rock, Paper Shotgun

    November 28, 2008 | Keiron Gillen

    When I wrote about QWOP’s inspired silliness, between the giggling at inexpert thigh-control a lovely reader got a tad uppity that I’d linked to it rather than Auditorium. Because being beautiful, atmospheric and pristine means something is more worthy of attention or something. There’s a name we have for people like you: “Edge reader”. By which we mean “Not entirely wrong”. Because Auditorium is beautiful, atmospheric and pristine and well worth hailing.

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  6. Press: “SFTW: Auditorium”

    NOVEMBER 28, 2008

    New Statesman

    November 28th, 2008 | Iain Simmons

    Settle down, you’re going to need a dark room and some headphones. After the robust pastiche of last week and the series of rather demanding adventures that preceded it, we thought you might enjoy something more soothing to ease you into the weekend.

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  7. Press: “Auditorium is a Gorgeous Musical Puzzle – Time Waster”

    NOVEMBER 28, 2008

    Download Squad

    November 28th, 2008 | Jay Hathaway

    Oops, there goes my entire day! I just discovered an addictive new musical puzzle game called Auditorium, and I’m trying to play though all of the demo levels. Gameplay in auditorium is centered on a flow of “audiovisual particles” that you can direct by moving and resizing different objects that are available to you.

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  8. Press: “Become Jean Michel Jarre with Auditorium”

    NOVEMBER 21, 2008

    Jouer Online

    November 21, 2008 | Thierry S.

    Auditorium is a puzzle game of music and light. It is produced by Dain Saint and William Stallwood of studio Cipher Prime. At the moment it is a preview. The sort of demo that shows the current production status of the game. Although it’s a demo, it already contains 3 acts, each with 5 levels. The final version will contain 20.

    Roughly translated from French.

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  9. Press: “Auditorium”

    NOVEMBER 20, 2008

    JayIsGames

    November 20, 2008 | StaceyG

    Auditorium is a fantastic new puzzle game of music and light, by Dain Saint and William Stallwood of Cipher Prime. Currently it’s a comprehensive demo of a work in progress. There are about 15 levels in the demo, so it already makes for a great game.

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  10. Press: “Auditorium Review”

    APRIL 12, 2008

    April 12th, 2008

    This is probably the most relaxing game there has been, is, or ever will be. This is of course largely because of the music – the haunting keys, the simmering double bass and the mystical string section. They are all controlled by you via the manipulation of ‘the magic spheres of power’ (NB they aren’t called this in the game, but perhaps they should be?).

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