1. Dain says, “Happy Holidays, Happy New Year, and Happy Auditorium Updates!”

    DECEMBER 29, 2008

    Alright, so first off, happy holidays to every denomination! Things have been a bit sparse around here as we’ve taken time off to visit family and such, but I wanted to give you guys a quick update. Progress on the game is moving forward, as we build out the community site as well as the 

  2. Dain says, “It's over 1,000,000!”

    DECEMBER 16, 2008

    After literally weeks of waiting and hoping, we are incredibly proud to announce that Auditorium has passed 1,000,000 plays! I can’t tell you how excited we are to see our creation flourish. I also can’t tell you how proud we are of our server, which has withstood a constant flood of traffic from several Diggs, 

  3. Will says, “It's a day of sharing”

    DECEMBER 15, 2008

    I thought it might be nice to direct you guys to some gaming gems we stumbled upon today. While neither of these games are new flash games from what I understand, they are both great. Without further ado, from the puzzle-game genre I’d like to present to you LaunchBall. LaunchBall excels in so many areas 

  4. Will says, “ByteJacker and Beta Testing”

    DECEMBER 12, 2008

    Yesterday it was announced Auditorium was the ‘Free Indie Rapid Fire‘ game of the week over at ByteJacker. I wanted to thank anyone who voted for us, you guys rock! Meanwhile, I have some important news about beta testing. You may have noticed there is no longer a beta testing link on the Auditorium site. 

  5. Will says, “An award-winning agency.”

    DECEMBER 7, 2008

    We are proud to say we were featured on the FWA today as ‘Site of the Day.’ For us, this is a big honor. The FWA showcases sites that go above and beyond, totally pushing the envelope for what is cutting edge on the internet today. Meanwhile, we have also won a few other awards. 

  6. Dain says, “Improving Auditorium”

    DECEMBER 5, 2008

    Everyone has been giving us great feedback, so I’d like to touch on a few of the major ways we can improve Auditorium. I think you will be happy to know that we are going to implement an “Accept Solution” mechanism, so that players can enjoy their creations before progressing to the next level. As 

  7. Will says, “Auditorium Backstory”

    DECEMBER 3, 2008

    It seems like just about everyone asks, “How did you come up with the idea for Auditorium?” Well, the truth is, like any good idea, it started small and evolved into what you see today. Now the question is, how small did this idea start? Surprisingly, Auditorium was meant to only be a mere widget 

  8. Dain says, “Welcome!”

    DECEMBER 3, 2008

    Welcome to the Cipher Prime Blog! If you’re so inclined, you’ll be able to keep track of what’s going on here, from inane things (like what we had for lunch) to things you actually care about (like when Auditorium is coming to your favorite console). Feel free to comment, post, and email us – we